Grow effect export into other 3d programs

Hello I work in the visual planning area. We have two synchro instances in our company and we are looking to export the animation from synchro further to unreal or unity to gain vr capabilities, are there anyways to achive that? So far I was able to export only appearing and disappearing, nothing more. Any ideas?

  • Bartosz Grzelak
  • May 31 2017
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Company Mount Anvil
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    Greg Demchak commented
    June 1, 2017 14:49

    We are working on a library for use with Unity that will allow you to pull animation, geometry, tasks, and metadata into Unity for custom application development. We have built our own apps with Unity for iOS and the HoloLens and are looking extend this capacity for any Unity developer. 

  • Lucas Hartley commented
    June 21, 2017 10:18

    Do you have a date when the  libraries will be released?,are you going to use Unity's Native plugin features,  will you be creating standard assets shaders for materials ? 

    Will you be using FBX?

  • Bartosz Grzelak commented
    September 1, 2017 10:19

    We are looking forward to it. Are there any release dates planned?