I have seen in a previous question regarding growth animation into unity "
We are working on a library for use with Unity that will allow you to pull animation, geometry, tasks, and metadata into Unity for custom application development. We have built our own apps with Unity for iOS and the HoloLens and are looking extend this capacity for any Unity developer. "
has the "Library" been finished? will it require a native Plugin for Unity, will the file format still be FBX?
if not will it require custom Shaders to mask the the material on Growth Animation which i assume is a cutting plane ?